Nowhere to Run [DSK-111]

$1.89 CAD
Frais de livraison calculés lors du paiement.
Condition
Finish


Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Wizards of the Coast

Nowhere to Run [DSK-111]

NM / Regular $1.89 CAD
Quantité: 0
NM / Foil $2.37 CAD
Quantité: 0
Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
  • Foil
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