Arlinn, the Pack's Hope // Arlinn, the Moon's Fury [DBL-211]

$6.27 CAD
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Condition
Finish


Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens. // Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add {R}{G}. 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Wizards of the Coast

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury [DBL-211]

NM / Regular $6.27 CAD
In stock: 0
NM / Foil $26.03 CAD
In stock: 0
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens. // Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add {R}{G}. 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
  • Foil
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