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Hydro-Man, Fluid Felon - Extended Art [SPM-250]

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Condition
Finish


Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
Wizards of the Coast

Hydro-Man, Fluid Felon - Extended Art [SPM-250]

Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

Condition

  • NM

Finish

  • Regular
  • Foil
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