Chief of the Wilds [HOC-103]

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Condition
Finish


Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If an ability of another Wolf or battle you control triggers, that ability triggers an additional time.
Wizards of the Coast

Chief of the Wilds [HOC-103]

Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If an ability of another Wolf or battle you control triggers, that ability triggers an additional time.

Condition

  • NM

Finish

  • Regular
  • Foil
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