Captive Weird // Compleated Conjurer [MOM-49]

$0.21 CAD
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Condition
Finish


Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) // When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Wizards of the Coast

Captive Weird // Compleated Conjurer [MOM-49]

NM / Regular $0.21 CAD
In stock: 50
NM / Foil $0.21 CAD
In stock: 4
Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) // When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
  • Foil
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