Vampirism [MGB-6]

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Condition
Finish


Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Wizards of the Coast

Vampirism [MGB-6]

Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
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