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Electro, Assaulting Battery [SPM-76]

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Condition
Finish


Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
Wizards of the Coast

Electro, Assaulting Battery [SPM-76]

Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.

Condition

  • NM

Finish

  • Regular
  • Foil
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