Hall of Storm Giants - Showcase [AFR-354]

$2.37 CAD
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Condition
Finish


If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Wizards of the Coast

Hall of Storm Giants - Showcase [AFR-354]

NM / Regular $2.37 CAD
In stock: 0
NM / Foil $4.74 CAD
In stock: 0
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
  • Foil
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