Neverwinter Hydra [AFC-41]

$19.94 CAD
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Condition
Finish


As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Wizards of the Coast

Neverwinter Hydra [AFC-41]

NM / Regular $19.94 CAD
In stock: 9
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
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